Feats

A feat is a special feature that either gives your character a new capability or improves one he or she already has. For example, Lidda (a halfling rogue) chooses to start with the Improved Initiative feat at 1st level. That feat gives her a +4 bonus to her initiative check results. At 3rd level (see Table 3–2: Experience and Level-Dependent Benefits, page 22), she gains a new feat and chooses Dodge. This feat allows her to avoid the attacks of an opponent she selects by improving her Armor Class against that opponent. Unlike a skill, a feat has no ranks. A character either has a feat or does not.

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Feat Descriptions

Table 5–1: Feats General Feats Prerequisites Benefit Agile — +2 bonus on Acrobatics and Stealth checks Alertness — +2 bonus on Perception and Sense Motive checks Animal Affinity — +2 bonus on Perception and Sense Motive checks Armor Proficiency (light) — No armor check penalty on attack rolls  Armor Proficiency (medium) Armor Proficiency (light) No … Continue reading “Feat Descriptions”