Description

What does your character look like? How old is she? What sort of first impression does she make? When she prays, what deity or deities does she call on, if any? What led her to become an adventurer? This chapter helps you establish your character’s identity by creating details that make her more lifelike, like a main character in a novel or a movie. For many players, the action lies here, in defining the character as a person to be roleplayed. When you first play a character, it’s fine to leave the details sketchy. As you play the character over time, you will get a better sense of who you want her to be. You will develop her details in much the same way that an author develops a character over several drafts of a novel or over several novels in a series. This chapter covers alignment (the character’s place in the struggle between good and evil), religion (a character’s deity or deities), vital statistics (name, gender, age, and so on), and personal description.

Sections

Religion

In the tapestry of realms, the gods are ever-present, weaving their narratives through the mortal coil, impacting the daily lives and destinies of all beings in various degrees. “Harlorim Kunur,” a saying known to the dwarves, speaks of the ceaseless activities of the divine forces, even in what seems to be a period of celestial … Continue reading “Religion”