Half-ogre

  • +6 Strength, –2 Dexterity, +2 Constitution, –2 Intelligence, –2 Charisma: Half-ogres are big, brawny creatures without a great deal of intelligence or couth.
  • Giant: Half-ogres are creatures with the giant type.
  • Large: As Large creatures, half-ogres take a –1 penalty to Armor Class and a –1 penalty on all attack rolls. They also have a reach of 10 feet.
  • Half-ogre base land speed is 30 feet.
  • Darkvision: Half-ogres can see in the dark out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-ogres can function just fine with no light at all.
  • Natural Armor: Half-ogres have +4 natural armor due to their tough, thick skin.
  • Automatic Languages: Giant and Common.
  • Bonus Languages: Draconic, Gnoll, Goblin, Orc, and Abyssal. Smart half-ogres (who are rare) learn the languages of their allies or rivals.
  • Favored Class: Barbarian. A multiclass half-ogre’s barbarian class does not count when determining whether he takes an experience point penalty for multiclassing.
  • Level adjustment +2.