Halfling

  • +2 Dexterity, –2 Strength: Halflings are quick, agile, and good with ranged weapons, but they are small and therefore not as strong as other humanoids.
  • Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
  • Halfling base land speed is 20 feet.
  • +1 racial bonus on all saving throws: Halflings are surprisingly capable of avoiding mishaps.
  • +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general.
  • +1 racial bonus on attack rolls with a thrown weapon and slings: Throwing and slinging stones is a universal sport among halflings, and they develop especially good aim.
  • +2 racial bonus on Perception checks: Halflings have keen ears.
  • Automatic Languages: Common and Halfling.
  • Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. Smart halflings learn the languages of their friends and enemies.
  • Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she take an experience point penalty for
    multiclassing (see XP for Multiclass Characters, page 60).
    Halflings have long had to rely on stealth, wit, and skill, and the vocation of rogue comes naturally to them.

Subraces

Lightfoot Halflings

Players Handbook

  • +2 racial bonus on Athletics, Acrobatics and Stealth checks: Halflings are agile, surefooted, and athletic.

Deep Halfling

Monster Manual

  • Darkvision out to 60 feet.
  • Stonecunning: Like dwarves, deep halflings have a +2 racial bonus on checks to notice unusual stonework. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A deep halfling who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A deep halfling can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.
  • +2 racial bonus on Craft checks that are related to stone or metal.

DeSSERT Halfling

Edar

  • +2 Consitution
  • +2 Diplomacy

Tallfellow

Monster Manual

+2 racial bonus on Search checks. Like an elf, a tallfellow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it.